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Dev Blog Game News Saleblazers Studio News Uncategorized

Try “Saleblazers” during Steam Survival Fest

The free Saleblazers demo is now live during Steam Survival Fest from August 1-8! https://store.steampowered.com/app/1419850/Saleblazers/. Saleblazers is a premium systems-based open-world multiplayer shopkeeping survival game featuring stylized graphics and a complex combat system. Build a fully simulated shop while surviving a perilous island environment with up to 7 friends.  Please keep in mind that Saleblazers […]

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Game News Saleblazers

Saleblazers has a Steam page now!

After 2 years and 10 months, we finally have a Steam page! Check it out here: https://store.steampowered.com/app/1419850/ We’ve also got a cool little gameplay trailer to go along with it. It’s been very exciting for all of us here at Airstrafe Interactive! Some of us haven’t launched a Steam page before, so it’s doubly exciting. […]

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Dev Blog Saleblazers

A Workflow for Creating Baked Seamlessly Tiling Textures

One of the most challenging things I have encountered on Saleblazers is creating seamless tiling textures that simultaneously use baked maps. Neither task is simple on its own and they’re inherently contradictory to each other. On top of that, we also need a material offset for readability and variance; for example, wooden planks that are […]

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Dev Blog Saleblazers

Pivoting Towards Fun

I’ve had to pivot quite a few times because I’m relatively inexperienced. Sometimes I just don’t know if an idea is good or not until it’s in my hands. I’ve always wondered if I should stick to an idea and commit to it until the end no matter what. Oh well. Too late! That’s only […]

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Game News Saleblazers Studio News

Hello!

Hi. I’m Michael Duan, founder and programmer at Airstrafe Interactive. In case you’re wondering—yes, it did take quite a bit of self-control to not write “Hello World” as the title of this initial post. We’ll be making blog posts here about our progress on Saleblazers, an open-world multiplayer survival game where you play as a […]