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Dev Blog Saleblazers

Optimizing for Memory

Memory frequently gets the least attention when optimizing video games, especially when it comes to indie games, which are usually smaller in scope. Saleblazers, however, is a very big game. Long load times, lag spikes when spawning, blue screens, and bloat can become major memory issues. Light games that can run on lower end machines […]

Categories
Studio News

Interning at Airstrafe

We really enjoyed hosting Rocco Wu and Michael Ford from the University of Southern California and Jacob Roberts-Baca from Stanford University this past summer. At Airstrafe, interns dive deep, get their hands dirty, and do really impactful work. We structure our internship program to provide students with meaningful opportunities for experiential learning and professional development. […]